﻿//最后生成时间：2020/9/23 14:57:26

using System;
using System.Collections.Generic;
using System.Xml.Serialization;

namespace HTUtility
{
	[Serializable]
	public class SceneNpcScheme
	{
		[XmlElement("SceneNpcList")]
		public List<SceneNpcItem> SceneNpcList;
	}
	[Serializable]
	public class SceneNpcItem
	{
		[XmlAttribute("ID")]
		public int ID { get; set; }
		[XmlAttribute("Name")]
		public string Name { get; set; }
		[XmlAttribute("MapID")]
		public int MapID { get; set; }
		[XmlAttribute("CreatureID")]
		public int CreatureID { get; set; }
		[XmlAttribute("PosX")]
		public float PosX { get; set; }
		[XmlAttribute("PosY")]
		public float PosY { get; set; }
		[XmlAttribute("PosZ")]
		public float PosZ { get; set; }
		[XmlAttribute("AutoCreate")]
		public int AutoCreate { get; set; }
		[XmlAttribute("Type")]
		public int Type { get; set; }
		[XmlAttribute("Angle")]
		public float Angle { get; set; }
		[XmlAttribute("Talk")]
		public string Talk { get; set; }
		[XmlAttribute("BianJing")]
		public int BianJing { get; set; }
		[XmlAttribute("MonsterLevel")]
		public int MonsterLevel { get; set; }
		[XmlAttribute("Display")]
		public int Display { get; set; }
	}
}
